Social Sciences
Loyalty
100%
Consumers
47%
Theory
41%
Perspective
39%
Design
18%
Flow
18%
Customer
17%
Structural Equation Modeling
17%
Interdependence
16%
Behavior
13%
Need Satisfaction
13%
Purpose
12%
Service Industries
12%
Customer Loyalty
11%
Managers
11%
Hypothesis
11%
Personality
11%
Frustration
10%
Communities
10%
Influence
10%
Research
10%
Testing
10%
Growth
10%
Approach
10%
Experience
8%
Social Participation
8%
Social Network
8%
Information Theory
8%
Workplace
7%
Effectiveness
7%
Environment
7%
e-Commerce
7%
Gender
7%
Social Capital Theory
7%
Satisfaction
7%
Playing
6%
Ability
6%
Online Survey
6%
Evaluation
6%
Cohesion
6%
Identification
6%
Identity
6%
Feature
5%
Advertising
5%
Involvement
5%
Competition
5%
Perception
5%
Communication
5%
Novels
5%
Methodology
5%
Psychology
Gaming
69%
Intention
43%
Research
35%
Exergames
31%
Conscientiousness
23%
Personality
22%
Flow Theory
20%
Behavior
19%
Goals
15%
Communication
13%
Personality Trait
13%
Motivation
13%
Achievement
12%
Social Capital
11%
Mood
11%
Groups
10%
Competence
10%
Temperament
10%
Flow Experience
10%
Health
9%
Agreeableness
9%
Validity
9%
Openness
9%
Self-Affirmation
8%
Methodology
8%
Social Identity Theory
8%
Group Intervention
7%
Websites
7%
Reliability
7%
Resources
7%
Expectations
7%
Evaluation
6%
Extraversion
6%
Abilities
6%
Self-Determination Theory
6%
Role-Playing
6%
Happiness
6%
Relatedness
5%
Familiarity
5%
Resource Allocation
5%
Online Relationships
5%
Autonomy
5%
Workplace
5%
Attention
5%
Computer Science
Online Game
57%
User
48%
Design
31%
Models
25%
Structural Equation
25%
e-Commerce
25%
Relationships
24%
Modeling
20%
Personalities
17%
Contexts
16%
Conscientiousness
15%
Interdependence
13%
Service Quality
12%
Websites
11%
Identification
10%
Roles
9%
Social Network
9%
Application
8%
Resource Allocation
8%
Virtual Community
8%
Links
8%
Game Design
8%
Survey
8%
Social Presence
8%
Communication
7%
Shopping Online
7%
Real World
7%
Flow Experience
7%
Information Disclosure
7%
Mobile Instant Messaging
7%
Service
7%
Messages
6%
Motivation
6%
Teams
6%
Sectional Design
6%
Information Systems
6%
Game Playing
5%
Customizations
5%
Quality Evaluation
5%
Determination Theory
5%
Online Survey
5%
Underlying Mechanism
5%
Information Quality
5%