Project Details
Abstract
Many applications in tribological and engineering fields require the solution
of multiobjective optimization. Parallel computing is commonly applied to
reduce the execution of such an optimization. This is due to the fact that most
of the global search algorithms are designed to search multiple locations
simultaneously. As the performance of the computing power increased daily the
lubrication models are becoming more complex as well. For a multi-factor
multiobjective optimization problem the execution time is still a practical
barrier in engineering practices. The main purpose of the project is to develop
an efficient global search algorithm using new parallel computing technique to
facilitate the tribological analysis, especially when the optimum points lie in
the boundary of the design space.
The genetic algorithm and particle swarm optimization are to be used in this
study. The development of an optimization algorithm which favors the search
of extremes on the boundary of the design space is proposed. The lubrication
model is gap-compensated hydrostatic bearings. The new method is based on
dividing rectangle method, but favors the fitness evaluation using the values
from the boundaries. The main computing tasks are to be conducted in parallel
by graphics processing units to reduce the execution time of the optimization
process. The multiobjective optimization can be achieved by incorporating
Pareto criterion in each of the optimization process. The approach proposed in
this study should be useful in dealing with many tribological design problems.
The effectiveness of graphics processing units in computing and the search
efficiency of the proposed optimization method are to be evaluated.
Project IDs
Project ID:PB10107-1753
External Project ID:NSC101-2221-E182-023
External Project ID:NSC101-2221-E182-023
Status | Finished |
---|---|
Effective start/end date | 01/08/12 → 31/07/13 |
Keywords
- Hydrostatic Bearing
- Genetic Algorithm
- Particle Swarm Optimization
- Boundary-Extreme Search Algorithm
- Graphics
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