Project Details
Abstract
In the beginning of 21st century, innovation and multi-disciplinarity has becoming
increasingly important. Single domain of expertise seems to be insufficient to deal with
nowadays diversified society. Recently, the voices from industrial and business market has
emphasized a need for graduated students with multi-disciplinarity, therefore the Ministry of
Education in Taiwan has proposed a few projects toward the cultivation of
multi-disciplinarity for students. For students in the field of design education, students are
required to gain core capabilities in design thinking and observational reflection, etc.
Besides, students are required to gain multi-disciplinary subjects in business studies,
science, and engineering.
The research project focuses upon investigating students’ learning motivation toward
the learning of mechanism engineering and the learning outcome in related domain
knowledge. The teaching method is based on experiential learning and the teaching
strategy is to develop teaching aids in augmented reality and 3D RP technology.
This project focuses on undergraduate students with design or art background to
effectively and easily learn cross-disciplinary domain knowledge, e.g., interactive
mechanical mechanisms, by means of the support of teaching aids in use of augmented
reality and 3D fast prototyping technology, and the course module. Additionally, this project
will adopt the idea of developing interactive mechanical toys as the design theme. The
emphasis of the design theme is not merely static toys, but a lively art work that is
humorous, multi-faced and funny. The theme is selected to be not only funny, but also
interactive, which could enhance students’ learning motivation and to stimulate student’s
learning willingness to further explore the underlying principles. Having gained the
knowledge, students then complete their designs to develop a physical artifact through the
approach of learning by doing. The further research after the completion of this project, the
research would expand to include other contents to further enhance the learning result.
The evaluation of this research will include the survey of students’ learning motivation,
and assessments on students’ learning outcomes. About thirty students with the design
background will be recruited in this study. Analysis of the data will be conducted with
quantitative and qualitative research. Quantitative research includes the survey on
motivation, and examinations before and after the teaching. Qualitative research includes
survey, exam, and semi-structured observation from the instructors.
Project IDs
Project ID:PF10207-0400
External Project ID:NSC102-2410-H182-014
External Project ID:NSC102-2410-H182-014
| Status | Finished |
|---|---|
| Effective start/end date | 01/08/13 → 31/07/14 |
Keywords
- Innovations in Teaching
- Cross-Disciplinary Learning
- Augmented Reality
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