The Study of Interactive Ebook Learning Effect in Evidence-Based-Medicine with Different Versions and Languages

Project: National Science and Technology CouncilNational Science and Technology Council Academic Grants

Project Details

Abstract

Students often feel bored and cannot grasp the main points oflearning "evidence-based medicine (EBM)". It is reported that students got good learning effect via interactive eBook. EBM skill knowledge becomes more important in the evidence catching. This study is initiated to help students formulate practical clinical questions in different version eBook designed by different software. Will the interactive e-book give a better learning effect? Does this be influenced by different designs and different language versions? Aims: Our research framework is to apply an interactive electronic book (e-book) to arouse interest in our students, help them to grasp the main points of learning EBM skills, and solve practical clinical questions after a short course oflearning the EBM skills. We hope to spread the e-book to the whole country and the whole world. Methods: E-book was designed via adobe flash professional CS6 and SimMAGIC eBook software. It includes an introduction to the basic concepts of EBM, EBM databases, database literature search skills, critical appraisal methods, clinical application and effectiveness evaluation. At the outpatient clinic, "e-book” and the skills of EBM are presented to the students to formulate a question from a real life patient. Students then practice the five steps ofEBM to search and analyze the level of evidence of the article that they find and apply it clinically. Their skill is assessed by questionnaires, a five-point Likert item, both before and after class. It includes the issue of 「evidence-based medicine clinical table」as learning assessment. 1st year: Comparing three groups in English version oflearning includes 1. Designed via adobe flash Professional CS6、2. Designed via SimMAGIC eBook、3.Usual learning material like power point, learning effect from students. 2nd year: Comparing Chinese version of the 1. Designed via adobe flash Professional CS6、2. Designed via SimMAGIC eBook、3. Usual learning material like power point, learning effect from students. To avoid “the author designer’s bias”, we will have another teacher who did not involve in the designing of the books who will be at another outpatient department to have the learning effects evaluation for students. After 1 month, the students will have a test of their EBM clinical applying effect. The integration of the comparing of Chinese and English version of e-books interactive modes into clinical cases may improve the skills of the students, raise their interest in learning, and their

Project IDs

Project ID:PF10406-3009
External Project ID:MOST104-2511-S182-007
StatusFinished
Effective start/end date01/08/1531/07/16

Keywords

  • evidence-based-medicine
  • interactive
  • eBook

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.