Abstract
In order to render 3-D graphics efficiently, rasterization techniques have been developed. Traditional clipping techniques using six-planes of view volume are complicated and not cost-effective. This paper develops a novel cost-effective strategy for primitives with regard to clipping in rasterization. Throughout the process, no expensive clipping action is required and no extra clipping-derived polygons are produced. It also presents the architecture of a 200-MHz multicore, multi-thread 3-D graphics SoC in 65nm 1P9M process with a core size of 4.97mm2 and 153.3mW for power consumption. The proposed clip-less architecture in rasterization processes the valid screen space region of each primitive in eight cycles, with a gate-count of only 20k. In addition, the throughput can achieve up to 25 M Triangles/Sec.
| Original language | English |
|---|---|
| Article number | 6626259 |
| Pages (from-to) | 705-713 |
| Number of pages | 9 |
| Journal | IEEE Transactions on Consumer Electronics |
| Volume | 59 |
| Issue number | 3 |
| DOIs | |
| State | Published - 2013 |
| Externally published | Yes |
Keywords
- 3-D graphics processor
- rasterization.