Abstract
The purpose of this study was to explore the clinical feasibility of virtual reality (VR) for the rehabilitation of upper limbs of stroke. In this study, it was found and suggested that future research should focus on the content design and application of VR rehabilitation games. While using VR to increase the interestingness of rehabilitation, one can also integrate VR and other technologies to achieve complementary benefits. In addition, in terms of the design of VR rehabilitation games, it was suggested that VR rehabilitation game researchers investigate the needs of the target users and design VR games that meet the needs of the target users in future work. Finally, this study demonstrates the clinical feasibility of applying VR technology for the rehabilitation of upper limbs after stroke, as well as highlights the aspects that still need to be addressed by researchers. These aspects are important targets of designing a VR system suitable for stroke upper limb rehabilitation.
Original language | English |
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Title of host publication | Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies - 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings |
Editors | Margherita Antona, Constantine Stephanidis |
Publisher | Springer |
Pages | 431-441 |
Number of pages | 11 |
ISBN (Print) | 9783030492816 |
DOIs | |
State | Published - 2020 |
Event | 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 - Copenhagen, Denmark Duration: 19 07 2020 → 24 07 2020 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12188 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 19/07/20 → 24/07/20 |
Bibliographical note
Publisher Copyright:© Springer Nature Switzerland AG 2020.
Keywords
- Games
- Stroke rehabilitation
- Virtual reality (VR)