An efficient and high quality rasterization algorithm and architecture in 3D graphics systems

Yeong Kang Lai, Yu Chieh Chung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

In order to render 3-D graphics efficiently, rendering pipeline fixed function have been developed. Traditional triangle traversal techniques using edge-equation-based or scan-line-based methods may cause potential instability from the division operations. Moreover, traditional anti-aliasing techniques using the grid-based or point-sharing of edge to do super-sampling are not regular and the quality is also not good enough. This paper develops an efficient barycentric-based traversal algorithm using Ladder Start tile which is division free. Throughout the process, improved the efficiency and stability of the graphic rendering and no extra traversal position is produced to reduce the number of pixel tests. It also proposed a novel quality strategy for primitive's shared-edge sampling in antialiasing operation. The blending colors in the neighborhood of these edges according to a set of simple coverage rules, allowing area approximate, yet the fast and more robust anti-aliasing.

Original languageEnglish
Title of host publication2015 IEEE International Symposium on Circuits and Systems, ISCAS 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages2537-2540
Number of pages4
ISBN (Electronic)9781479983919
DOIs
StatePublished - 27 07 2015
Externally publishedYes
EventIEEE International Symposium on Circuits and Systems, ISCAS 2015 - Lisbon, Portugal
Duration: 24 05 201527 05 2015

Publication series

NameProceedings - IEEE International Symposium on Circuits and Systems
Volume2015-July
ISSN (Print)0271-4310

Conference

ConferenceIEEE International Symposium on Circuits and Systems, ISCAS 2015
Country/TerritoryPortugal
CityLisbon
Period24/05/1527/05/15

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

Keywords

  • 3D Graphics
  • Anti-Aliasing
  • Tile Traversal

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