An Empirical Framework for Understanding a Player’s Sense of Agency in Games

  • Zixuan Guo
  • , Cheng Hung Lo*
  • *Corresponding author for this work

Research output: Contribution to journalJournal Article peer-review

3 Scopus citations

Abstract

This study investigates players’ sense of control over a game, referred to as the sense of agency (SoA). While prior research has addressed the importance of control in game interactions, understanding the factors that constitute players’ SoA remains limited. Using a mixed methods approach, we conducted interviews (n = 18) and surveys (n = 654) to gain qualitative and quantitative insights into this unique perceptual phenomenon. Multidimensional scaling analysis revealed a two-dimensional space comprising five clusters that shape players’ SoA. We then developed and tested a 12-item Game Sense of Agency questionnaire which, through exploratory and confirmatory factor analysis, measures four factors: Multisensory Presentation, Feedback Reasoning, Virtual Realism and Control Smoothness. This research identifies the multifaceted nature of players’ SoA and offers practical suggestions for how it could be measured. The outcomes contribute an empirically-driven framework for understanding and evaluating the factors that influence players’ SoA in games.

Original languageEnglish
Pages (from-to)5717-5736
Number of pages20
JournalInternational Journal of Human-Computer Interaction
Volume40
Issue number19
DOIs
StatePublished - 2024
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2023 Taylor & Francis Group, LLC.

Keywords

  • Game control
  • sense of agency
  • user metrics
  • user research

Fingerprint

Dive into the research topics of 'An Empirical Framework for Understanding a Player’s Sense of Agency in Games'. Together they form a unique fingerprint.

Cite this