An empirical investigation into the sources of customer dissatisfaction with online games

Fan Chen Tseng*, Ching I. Teng

*Corresponding author for this work

Research output: Contribution to journalJournal Article peer-review

8 Scopus citations

Abstract

Most extant research focused on the attractiveness of online games, but paid scant attention to the sources of customer dissatisfaction with online games. Thus, this study investigates the sources of customer dissatisfaction (dissatisfiers) with online games. From an online survey, this study identified five factors as the sources of customer dissatisfaction: (1) the deceptive behavior of other online gamers, (2) the discourteous behavior of other online gamers, (3) the unattractive design of online games, (4) the ineffective customer support of online game service providers, and (5) the undesirable restrictions or regulations imposed by online game service providers. Findings in this study highlighted the fact that the anonymous and intensive interactions among online customers themselves can result in customer-originated dissatisfiers such as deceptive behavior and discourteous behavior. This study also reminded online service providers of company-originated dissatisfiers such as ineffective customer support and improper constraints.

Original languageEnglish
Pages (from-to)17-30
Number of pages14
JournalInternational Journal of e-Business Research
Volume7
Issue number4
DOIs
StatePublished - 10 2011

Keywords

  • Customer Dissatisfaction
  • Deceptive Behavior
  • Discourteous Behavior
  • Dissatisfier
  • Online Gaming

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