An Empirical Investigation into the Sources of Customer Dissatisfaction with Online Games

Fan Chen Tseng, Ching I. Teng

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

Most extant research focused on the attractiveness of online games, but paid scant attention to the sources of customer dissatisfaction with online games. Thus, this study investigates the sources of customer dissatisfaction (dissatisfiers) with online games. From an online survey, this study identified five factors as the sources of customer dissatisfaction: (1) the deceptive behavior of other online gamers, (2) the discourteous behavior of other online gamers, (3) the unattractive design of online games, (4) the ineffective customer support of online game service providers, and (5) the undesirable restrictions or regulations imposed by online game service providers. Findings in this study highlighted the fact that the anonymous and intensive interactions among online customers themselves can result in customer-originated dissatisfiers such as deceptive behavior and discourteous behavior. This study also reminded online service providers of company-originated dissatisfiers such as ineffective customer support and improper constraints.

Original languageEnglish
Title of host publicationMobile Applications and Knowledge Advancements in E-Business
PublisherIGI Global
Pages273-286
Number of pages14
ISBN (Electronic)9781466619616
ISBN (Print)9781466619609
DOIs
StatePublished - 01 01 2012

Bibliographical note

Publisher Copyright:
© 2013 by IGI Global.

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