An innovated design of escape room game box through integrating STEAM education and PBL principle

Jui Ping Ma*, Miao Hsien Chuang, Rungtai Lin

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

The aim of this study is to explore a design project of “escape room game box” through integrating STEAM education and PBL principles in a series activities within a creative course. To analyze, the STEAM education and PBL principles are applied to inspire the problem-solving potential of students. The findings show: (1) that there is no direct correlation between time and space factors with regard to the subjects’ access to the Citizen Cloud service; (2) that because of its convenience, subjects consider contacting others and sharing should be a standard feature in the Citizen Cloud; (3) that while comparing subjects’ use of Citizen Cloud, “command” is more popular than other online features; (4) In their overall experience subjects prefer higher interaction with cloud computing service.

Original languageEnglish
Title of host publicationCross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development - 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Proceedings
EditorsPei-Luen Patrick Rau
PublisherSpringer Verlag
Pages70-79
Number of pages10
ISBN (Print)9783319922515
DOIs
StatePublished - 2018
Externally publishedYes
Event10th International Conference on Cross-Cultural Design, CCD 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: 15 07 201820 07 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10912 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Cross-Cultural Design, CCD 2018 Held as Part of HCI International 2018
Country/TerritoryUnited States
CityLas Vegas
Period15/07/1820/07/18

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.

Keywords

  • Escape room game
  • Makerspace
  • PBL
  • STEAM education

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