An Investigation of Material Perception in Virtual Environments

Mutian Niu*, Cheng Hung Lo

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Material representation has always been an important part of visual effects in industrial design. And the judgment and recognition of product material often remain on the rendering effect drawings of the 2D display. However, it cannot fully intuitive performed, even sometimes cannot identify the specific material composition. As a device to simulate the real environment, VR strengthens people’s immersive experience by its 3D sense of space. The purpose of this study is to explore whether the material perception in VR is different from that in traditional 2D mode, and to determine whether VR can be used as a tool for users’ material perception in the future. The study found that VR provides the users with stereoscopic visual effects not seen on a 2D display. This feature seems to deepen the perception of material, which may facilitate the design of industrial products, furniture design, automotive interior and so on.

Original languageEnglish
Title of host publicationAdvances in Human Factors in Wearable Technologies and Game Design - Proceedings of the AHFE International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, 2019
EditorsTareq Ahram
PublisherSpringer Verlag
Pages416-426
Number of pages11
ISBN (Print)9783030204754
DOIs
StatePublished - 2020
Externally publishedYes
EventAHFE International Conference on Human Factors and Wearable Technologies, 2019 and the AHFE International Conference on Game Design and Virtual Environments, 2019 - Washington D.C., United States
Duration: 24 07 201928 07 2019

Publication series

NameAdvances in Intelligent Systems and Computing
Volume973
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

ConferenceAHFE International Conference on Human Factors and Wearable Technologies, 2019 and the AHFE International Conference on Game Design and Virtual Environments, 2019
Country/TerritoryUnited States
CityWashington D.C.
Period24/07/1928/07/19

Bibliographical note

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.

Keywords

  • CAD modelling
  • Material perception
  • Rendering process
  • Virtual reality

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