Beyond the surface: 3D interactions for tabletop systems

Li Wei Chan*, Hsiang Tao Wu, Hui Shan Kao, Home Ru Lin, Ju Chun Ko, Mike Y. Chen, Jane Hsu, Yi Ping Hung

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Current tabletop systems are designed to sense 2D interactions taken place on the tabletop surface, such as finger touches and tangible objects. The ability to interact above the tabletop surface makes it possible to support 3D interactions. For example, an architect can examine a 2D blueprint of a building shown on the tabletop display while inspecting 3D views of the building by moving a mobile display above the tabletop. Recent approaches to localize objects in 3D requires visible markers or the use of embedded sensors [Song et al. 2009]. The use of visible markers often interferes with the content users are focusing on, limiting its usefulness and applicability.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2010 Emerging Technologies, SIGGRAPH '10
DOIs
StatePublished - 2010
Externally publishedYes
EventACM SIGGRAPH 2010 Emerging Technologies, SIGGRAPH '10 - Los Angeles, CA, United States
Duration: 26 07 201030 07 2010

Publication series

NameACM SIGGRAPH 2010 Emerging Technologies, SIGGRAPH '10

Conference

ConferenceACM SIGGRAPH 2010 Emerging Technologies, SIGGRAPH '10
Country/TerritoryUnited States
CityLos Angeles, CA
Period26/07/1030/07/10

Keywords

  • 3D interaction
  • Infra-red projection
  • Tabletop system

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