Abstract
3D vision is becoming increasingly important, in major motion pictures as well as in home entertainment. Depth map generation plays a major role in 2D-to-3D conversion and acts as a precursory stage to Depth Based Image Rendering (DIBR). This paper presents a novel algorithm for depth map generation using a block based approach. The algorithm is composed of 2 parts: Background depth map generation and moving object detection & filling. The proposed algorithm has been implemented both in software as well as in VLSI.
Original language | English |
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Title of host publication | ISCAS 2016 - IEEE International Symposium on Circuits and Systems |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 622-625 |
Number of pages | 4 |
ISBN (Electronic) | 9781479953400 |
DOIs | |
State | Published - 29 07 2016 |
Externally published | Yes |
Event | 2016 IEEE International Symposium on Circuits and Systems, ISCAS 2016 - Montreal, Canada Duration: 22 05 2016 → 25 05 2016 |
Publication series
Name | Proceedings - IEEE International Symposium on Circuits and Systems |
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Volume | 2016-July |
ISSN (Print) | 0271-4310 |
Conference
Conference | 2016 IEEE International Symposium on Circuits and Systems, ISCAS 2016 |
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Country/Territory | Canada |
City | Montreal |
Period | 22/05/16 → 25/05/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.