Abstract
Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. For 3D graphics gaming applications with high resolution in mobile devices, the cost-effective hardware is crucial and necessary. In order to efficiently render 2D graphics, the raster operation techniques are developed. Traditional anti-aliasing techniques using the grid-based or point-sharing of edge to do super-sampling are not regular and complex. This paper proposed a novel cost-effective strategy for the shared-edge sampling of the primitive in raster operation. No expensive sampling action is involved, and no irregular sampling point is produced in the entire process. Furthermore, the blending colors in the neighborhood of these edges adopt approximate, fast, and robust anti-aliasing according to a set of simple rules.
Original language | English |
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Title of host publication | 2016 IEEE International Conference on Consumer Electronics, ICCE 2016 |
Editors | Francisco J. Bellido, Daniel Diaz-Sanchez, Nicholas C. H. Vun, Carsten Dolar, Wing-Kuen Ling |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 427-428 |
Number of pages | 2 |
ISBN (Electronic) | 9781467383646 |
DOIs | |
State | Published - 10 03 2016 |
Externally published | Yes |
Event | IEEE International Conference on Consumer Electronics, ICCE 2016 - Las Vegas, United States Duration: 07 01 2016 → 11 01 2016 |
Publication series
Name | 2016 IEEE International Conference on Consumer Electronics, ICCE 2016 |
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Conference
Conference | IEEE International Conference on Consumer Electronics, ICCE 2016 |
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Country/Territory | United States |
City | Las Vegas |
Period | 07/01/16 → 11/01/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.