Cost-effective raster operation with enhanced shared-edge sampling for 3D graphics gaming applications

Yeong Kang Lai, Yu Chieh Chung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. For 3D graphics gaming applications with high resolution in mobile devices, the cost-effective hardware is crucial and necessary. In order to efficiently render 2D graphics, the raster operation techniques are developed. Traditional anti-aliasing techniques using the grid-based or point-sharing of edge to do super-sampling are not regular and complex. This paper proposed a novel cost-effective strategy for the shared-edge sampling of the primitive in raster operation. No expensive sampling action is involved, and no irregular sampling point is produced in the entire process. Furthermore, the blending colors in the neighborhood of these edges adopt approximate, fast, and robust anti-aliasing according to a set of simple rules.

Original languageEnglish
Title of host publication2016 IEEE International Conference on Consumer Electronics, ICCE 2016
EditorsFrancisco J. Bellido, Daniel Diaz-Sanchez, Nicholas C. H. Vun, Carsten Dolar, Wing-Kuen Ling
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages427-428
Number of pages2
ISBN (Electronic)9781467383646
DOIs
StatePublished - 10 03 2016
Externally publishedYes
EventIEEE International Conference on Consumer Electronics, ICCE 2016 - Las Vegas, United States
Duration: 07 01 201611 01 2016

Publication series

Name2016 IEEE International Conference on Consumer Electronics, ICCE 2016

Conference

ConferenceIEEE International Conference on Consumer Electronics, ICCE 2016
Country/TerritoryUnited States
CityLas Vegas
Period07/01/1611/01/16

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

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