Abstract
Stoke is the second of causes of deaths on the earth and the third of the top ten in Taiwan. About 70% of stoke patients can restore walking ability through rehabilitation, and 50% of stoke patients can live with daily life. In this paper, we designed and evaluated a user-centered stroke rehabilitation games. We used Information Systems Research (ISR) framework as guideline which Schnall et al. proposed, and we designed and developed stroke rehabilitation games based on clinical knowledge with virtual reality technology. Finally, we evaluated usability and acceptability through qualitative interviews.
Original language | English |
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Title of host publication | 2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781509063581 |
DOIs | |
State | Published - 15 05 2017 |
Externally published | Yes |
Event | 37th IEEE Great Lakes Biomedical Conference, GLBC 2017 - Milwaukee, United States Duration: 06 04 2017 → 07 04 2017 |
Publication series
Name | 2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings |
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Conference
Conference | 37th IEEE Great Lakes Biomedical Conference, GLBC 2017 |
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Country/Territory | United States |
City | Milwaukee |
Period | 06/04/17 → 07/04/17 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Keywords
- Clinical knowledge
- ISR
- Rehabilitation games
- Stoke
- Virtual reality technology