Design and evaluation of stroke rehabilitation games based on clinical knowledge with virtual reality technology

Chien Lung Hsu, Tzu Hsien Chuang, Tzu Wei Lin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Stoke is the second of causes of deaths on the earth and the third of the top ten in Taiwan. About 70% of stoke patients can restore walking ability through rehabilitation, and 50% of stoke patients can live with daily life. In this paper, we designed and evaluated a user-centered stroke rehabilitation games. We used Information Systems Research (ISR) framework as guideline which Schnall et al. proposed, and we designed and developed stroke rehabilitation games based on clinical knowledge with virtual reality technology. Finally, we evaluated usability and acceptability through qualitative interviews.

Original languageEnglish
Title of host publication2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509063581
DOIs
StatePublished - 15 05 2017
Externally publishedYes
Event37th IEEE Great Lakes Biomedical Conference, GLBC 2017 - Milwaukee, United States
Duration: 06 04 201707 04 2017

Publication series

Name2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings

Conference

Conference37th IEEE Great Lakes Biomedical Conference, GLBC 2017
Country/TerritoryUnited States
CityMilwaukee
Period06/04/1707/04/17

Bibliographical note

Publisher Copyright:
© 2017 IEEE.

Keywords

  • Clinical knowledge
  • ISR
  • Rehabilitation games
  • Stoke
  • Virtual reality technology

Fingerprint

Dive into the research topics of 'Design and evaluation of stroke rehabilitation games based on clinical knowledge with virtual reality technology'. Together they form a unique fingerprint.

Cite this