Examining the effectiveness of 3d virtual reality training on problem-solving, self-efficacy, and teamwork among inexperienced volunteers helping with drug use prevention: Randomized controlled trial

Chih Huei Chiang, Chiu Mieh Huang, Jiunn Jye Sheu, Jung Yu Liao, Hsiao Pei Hsu, Shih Wen Wang, Jong Long Guo*

*Corresponding author for this work

Research output: Contribution to journalJournal Article peer-review

6 Scopus citations

Abstract

Background: Illegal drug usage among adolescents is a critical health problem. The Taiwanese government provides an accompanying volunteer program to prevent students who experiment with drugs from reusing them. An appropriate training program can improve volunteers' abilities to assist students using drugs. Problem-solving, self-efficacy, and teamwork are critical abilities for inexperienced volunteers who help with drug use prevention. By interacting with the animation or 3D virtual reality (VR) in the virtual scene, learners can immerse themselves in the virtual environment to learn, and 3D VR can increase learning opportunities and reduce the cost of human and material resources. Objective: The aim of this study was to examine the effectiveness of spherical video-based virtual reality (SVVR) training in improving problem-solving, self-efficacy, and teamwork among volunteers who helped prevent adolescents from using illegal drugs. Methods: This study used a randomized controlled design with a total of 68 participants in the experimental (n=35) and control (n=33) groups. The participants in the experimental group received the SVVR training program and their counterparts in the control group did not receive any training. Results: Generalized estimating equation analyses indicated that the experimental group showed significant posttraining improvements in problem-solving and self-efficacy but not teamwork when compared with the control group. Conclusions: The results of this study revealed that SVVR could improve participants' problem-solving skills and self-efficacy for assisting students in not using illegal drugs. However, future studies are suggested to develop effective SVVR to assist inexperienced volunteers in enhancing their teamwork abilities. We believed that introducing the training program to more sites can enhance volunteer training so that volunteers can have a better companionship effect when helping students quit drugs.

Original languageEnglish
Article numbere29862
JournalJournal of Medical Internet Research
Volume23
Issue number11
DOIs
StatePublished - 11 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2021 Journal of Medical Internet Research. All rights reserved.

Keywords

  • 3D virtual reality
  • Problem-solving
  • Self-efficacy
  • Teamwork
  • Volunteers

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