Inferring pragmatics from dialogue contexts in simulated virtual agent games

  • Alex Yu Hung Chien*
  • , Von Wun Soo
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Virtual agents in video games may conduct two types of interactions: physical and dialogical. While the former is recognized as gazes and gestures, which received significant attention, the latter is often simplified in simulated virtual agent games. However, dialogical interactions affect the mental states of individual agents, and the relations between them, therefore playing a more important role than physical interactions in games. An implemented dynamic Bayesian Network (DBN) based on speech acts is proposed to model the dialogical effects as dialogue contexts in different aspects, such as emotion states, social relations, and social roles. We adopt a scene in the famous movie Doubt that has 53 dialogue sentences as the test corpus and implement 21 types of speech acts in the experiments. The results indicate that, with our DBN model, agents have the ability of context awareness to infer indirect speech acts from given direct speech acts, and that this ability may assist agents to plan dialogues based on speech acts in future work.

Original languageEnglish
Title of host publicationAgents for Educational Games and Simulations - International Workshop, AEGS 2011, Revised Papers
Pages123-138
Number of pages16
DOIs
StatePublished - 2012
Externally publishedYes
EventInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011 - Taipei, Taiwan
Duration: 02 05 201102 05 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7471 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011
Country/TerritoryTaiwan
CityTaipei
Period02/05/1102/05/11

Keywords

  • Agent dialogue
  • Bayesian networks
  • Context awareness
  • Pragmatics
  • Speech act theory
  • Virtual games

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