Joining Battles with Mouse: How Gaming Mouse Connects the Virtual World and Body

Ju Joan Wong*, Jian Liang Liu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Gaming mice are closely related to the intricate interpersonal interactions in online games, in which multicolored images and visually enhanced characteristics support the user’s imagination of the cyber space. Gaming mice have various complicated designs for different online games, such as first-person shooter games (FPS), strategy games, and massively multiplayer online role-playing games (MMORPGs), etc. As for the construction of their unique features, a dynamic illustration was given by using qualitative analysis in this study. In computer games, the player can see many interesting correlations between gestures and game actions. The gaming mouse is designed to be complex in response to the player’s body movements. To sum up, the different visual elements and control devices in the human-computer interface are used to compensate for the “cybernetic loss” during the process of dematerialization. In addition, players develop their own body strategies that can coordinate the form of the mouse and integrate them into the virtual imaginary world.

Original languageEnglish
Title of host publicationAdvances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
EditorsTareq Z. Ahram, Christianne S. Falcão
PublisherSpringer Science and Business Media Deutschland GmbH
Pages265-273
Number of pages9
ISBN (Print)9783030800901
DOIs
StatePublished - 2021
Externally publishedYes
EventAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 - Virtual, Online
Duration: 25 07 202129 07 2021

Publication series

NameLecture Notes in Networks and Systems
Volume275
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
CityVirtual, Online
Period25/07/2129/07/21

Bibliographical note

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Gaming mouse
  • Human-computer interaction
  • Online game

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