Abstract
Online games are popular computer applications around the globe. Games are frequently designed to require extensive in-game knowledge to attain in-game goals, so it may be central to continued gameplay. Little is known about how players seek knowledge, internalize knowledge, and subsequently use it to attain in-game goals. We used theories of flow and learning to build a theoretical framework and examined it by using responses from more than four thousand players. We found that encouraging players to seek and internalize in-game knowledge is an effective strategy to increase gameplay. Interestingly, learning satisfaction was more important than knowledge internalization in predicting goal progress, showing a novel insight for game providers to nudge their players in their knowledge searching. We concluded that asking players to search and internalize in-game knowledge may be a more effective strategy than creating their focused immersion to encourage repeated gameplay.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 |
| Editors | Tung X. Bui |
| Publisher | IEEE Computer Society |
| Pages | 4663-4672 |
| Number of pages | 10 |
| ISBN (Electronic) | 9780998133171 |
| State | Published - 2024 |
| Event | 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 - Honolulu, United States Duration: 03 01 2024 → 06 01 2024 |
Publication series
| Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
|---|---|
| ISSN (Print) | 1530-1605 |
Conference
| Conference | 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 |
|---|---|
| Country/Territory | United States |
| City | Honolulu |
| Period | 03/01/24 → 06/01/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE Computer Society. All rights reserved.
Keywords
- focused immersion
- gameplay
- knowledge
- knowledge searching
- learn
- survey
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