Abstract
Craft and motion are strongly connected, and reflection about this connection enhances our understanding of digital creative experiences. We summarize seven key steps for reflection in craft and create machine-assisted motion-centric tools to support reflection for each key step. These tools reveal different properties of the recorded movement sequence and the relationship between movement and created models. We tested the tools with a sample of novice users who were asked to create a wire-based jewelry model with a set of creation intentions. The resultant qualitative data and visual analysis charts show that introducing the motion information helps the user to meaningfully reflect on their creative experiences and ultimately enhance their decision-making in terms of selecting the models and creating subsequent digital craft-making movements. We therefore hope that our study will stimulate future discussion to bring motion-centric reflection to digital craft processes.
| Original language | English |
|---|---|
| Title of host publication | C and C 2022 - Proceedings of the 14th Creativity and Cognition 2022 |
| Publisher | Association for Computing Machinery |
| Pages | 234-246 |
| Number of pages | 13 |
| ISBN (Electronic) | 9781450393270 |
| DOIs | |
| State | Published - 20 06 2022 |
| Externally published | Yes |
| Event | 14th ACM Creativity and Cognition Conference, C and C 2022 - Venice, Italy Duration: 20 06 2022 → 23 06 2022 |
Publication series
| Name | ACM International Conference Proceeding Series |
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Conference
| Conference | 14th ACM Creativity and Cognition Conference, C and C 2022 |
|---|---|
| Country/Territory | Italy |
| City | Venice |
| Period | 20/06/22 → 23/06/22 |
Bibliographical note
Publisher Copyright:© 2022 Owner/Author.