Online gaming cheating and security issue

Ying Chieh Chen*, Jing Jang Hwang, Ronggong Song, George Yee, Larry Korba

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

Along with the development of multimedia, animation, and network bandwidth, online gaming has become a very successful and outstanding industry recently, especially in Asia Pacific. However, due to the lack of security consideration, legal regulation, management, auditing and related legislation, more and more players have violated the law or become the victims while they are indulging in the virtual world. Virtual properties are getting more and more valuable in the real-world marketplace, and trade or exchange of virtual properties between players have become prevalent. Unfortunately, using illegal fraudulent means or programs to grab others' UserID or password are increasing as well. This paper provides a detailed overview of the online cheating threat and the associated security flaws, examines its consequences for online businesses, and outlines technical solutions and implications.

Original languageEnglish
Title of host publicationProceedings ITCC 2005 - International Conference on Information Technology
Subtitle of host publicationCoding and Computing
EditorsH. Selvaraj, P.K. Srimani
Pages518-523
Number of pages6
StatePublished - 2005
EventITCC 2005 - International Conference on Information Technology: Coding and Computing - Las Vegas, NV, United States
Duration: 04 04 200506 04 2005

Publication series

NameInternational Conference on Information Technology: Coding and Computing, ITCC
Volume1

Conference

ConferenceITCC 2005 - International Conference on Information Technology: Coding and Computing
Country/TerritoryUnited States
CityLas Vegas, NV
Period04/04/0506/04/05

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