Planning-based narrative generation in simulated game universes

Hsueh Min Chang*, Von Wun Soo

*Corresponding author for this work

Research output: Contribution to journalJournal Article peer-review

26 Scopus citations

Abstract

An agent-based social simulation is one way to add a story to simulated game universes within the game mechanics while preserving the autonomy of nonplay characters (NPCs). In this paper, we add a social reasoning element behind NPC actions to make their plans more story like. An AI planner is developed to combine plan search and logic inference about others' minds. An NPC agent equipped with the planner uses actions to change others' minds, and uses such mental changes to achieve its goal. We review the question of whether stories do arise from agent-based simulations by examining actual narrative segments generated by our NPC agents, and by an experimental exploration of the frequencies and lengths of narrative segments. A story facilitator, named divine intervention operator service (DIOS), makes stories happen when they are impossible via on-the-fly adjustment of character personalities.

Original languageEnglish
Article number5288605
Pages (from-to)200-213
Number of pages14
JournalIEEE Transactions on Computational Intelligence and AI in Games
Volume1
Issue number3
DOIs
StatePublished - 09 2009
Externally publishedYes

Keywords

  • Artificial intelligence
  • Games
  • Simulation

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