Reducing Objective Difficulty Without Influencing Subjective Difficulty in a Video Game

  • Shunta Sakaue
  • , Taiju Kimura
  • , Hiroki Nishino

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

While dynamic difficulty adjustment techniques can enhance the player engagement, overly apparent difficulty adjustments may have a detrimental effect on the overall gaming experience. Hence, it is desirable to implement game difficulty controls as unnoticeable as possible. We interpret this issue as a research question: Is it possible to reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive?, and propose two techniques for dynamically adjusting game difficulty that is imperceptible to players: Collision Detection Area Adjustment and Time Elapse Manipulation. We integrated these two techniques into a simple shoot’em up game and evaluated their effectiveness through a user study. The results support the claim that these difficulty adjustment techniques can reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive. This study could be beneficial, not just as a rare example in the research in difficulty adjustment that distinguishes objective difficulty and subjective difficulty, but also as a practical technique for difficulty adjustment that can avoid the negative impact on the gaming experience.

Original languageEnglish
Title of host publicationProceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400702051
DOIs
StatePublished - 06 12 2023
Externally publishedYes
Event5th ACM International Conference on Multimedia in Asia, MMAsia 2023 - Hybrid, Tainan, Taiwan
Duration: 06 12 202308 12 2023

Publication series

NameProceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023

Conference

Conference5th ACM International Conference on Multimedia in Asia, MMAsia 2023
Country/TerritoryTaiwan
CityHybrid, Tainan
Period06/12/2308/12/23

Bibliographical note

Publisher Copyright:
© 2023 Copyright held by the owner/author(s).

Keywords

  • dynamic difficulty adjustment
  • gaming experience
  • objective difficulty
  • skill-challenge balance
  • subjective difficulty

Fingerprint

Dive into the research topics of 'Reducing Objective Difficulty Without Influencing Subjective Difficulty in a Video Game'. Together they form a unique fingerprint.

Cite this