Abstract
While dynamic difficulty adjustment techniques can enhance the player engagement, overly apparent difficulty adjustments may have a detrimental effect on the overall gaming experience. Hence, it is desirable to implement game difficulty controls as unnoticeable as possible. We interpret this issue as a research question: Is it possible to reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive?, and propose two techniques for dynamically adjusting game difficulty that is imperceptible to players: Collision Detection Area Adjustment and Time Elapse Manipulation. We integrated these two techniques into a simple shoot’em up game and evaluated their effectiveness through a user study. The results support the claim that these difficulty adjustment techniques can reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive. This study could be beneficial, not just as a rare example in the research in difficulty adjustment that distinguishes objective difficulty and subjective difficulty, but also as a practical technique for difficulty adjustment that can avoid the negative impact on the gaming experience.
| Original language | English |
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| Title of host publication | Proceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
| Publisher | Association for Computing Machinery, Inc |
| ISBN (Electronic) | 9798400702051 |
| DOIs | |
| State | Published - 06 12 2023 |
| Externally published | Yes |
| Event | 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 - Hybrid, Tainan, Taiwan Duration: 06 12 2023 → 08 12 2023 |
Publication series
| Name | Proceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
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Conference
| Conference | 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
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| Country/Territory | Taiwan |
| City | Hybrid, Tainan |
| Period | 06/12/23 → 08/12/23 |
Bibliographical note
Publisher Copyright:© 2023 Copyright held by the owner/author(s).
Keywords
- dynamic difficulty adjustment
- gaming experience
- objective difficulty
- skill-challenge balance
- subjective difficulty