Abstract
For the purpose of stimulating the interest in and motivation of exercise participation by the exercise group (e.g., roadrace runner) and the potential exercise group (e.g., spectators) through the use of social technologies, the social exercise platform developed in this study uses the currently popular road race as the central core, utilizing the characteristics of social media and the self-determination theory as the design rationale to design suitable social exercise features. Finally, the system usability is verified with mobile-specific heuristic guidelines; the results show that the newly developed system is in line with usability standards.
Original language | English |
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Title of host publication | Universal Access in Human-Computer Interaction |
Subtitle of host publication | Methods, Techniques, and Best Practices - 10th International Conference, UAHCI 2016 and Held as Part of HCI International 2016, Proceedings |
Editors | Margherita Antona, Constantine Stephanidis |
Publisher | Springer Verlag |
Pages | 223-230 |
Number of pages | 8 |
ISBN (Print) | 9783319402499 |
DOIs | |
State | Published - 2016 |
Event | 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016 and Held as Part 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada Duration: 17 07 2016 → 22 07 2016 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 9737 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016 and Held as Part 18th International Conference on Human-Computer Interaction, HCI International 2016 |
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Country/Territory | Canada |
City | Toronto |
Period | 17/07/16 → 22/07/16 |
Bibliographical note
Publisher Copyright:© Springer International Publishing Switzerland 2016.
Keywords
- Avatar creation
- Cloud competition
- Exercise participation
- Heuristic evaluation
- Mobile application
- Road running
- Self-determination theory
- Spectator participation
- Virtual game