Simulation-based story generation with a theory of mind

Hsueh Min Chang, Von Wun Soo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantages in interactive games, emergent narrative attracts concern about whether complex narratives emerge from arbitrary interactions. This problem can be alleviated if the character agents act according to what a story should require. Based on the observation that deliberate influence on others' minds constitutes the fabric of most stories, we propose that the capability for social influence is crucial for narrative agents. This paper presents a specialized planning technique called social planning, which allows a character agent to achieve its goal by reasoning about other characters' minds and influencing their actions. A prototype system based on social planning agents succeeds in generating simplified variations of Shakespeare's Othello through simulation.

Original languageEnglish
Title of host publicationProceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008
Pages16-21
Number of pages6
StatePublished - 2008
Externally publishedYes
Event4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008 - Stanford, CA, United States
Duration: 22 10 200824 10 2008

Publication series

NameProceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008

Conference

Conference4th Artificial Intelligence and Interactive Digital Entertainment Conference,AIIDE 2008
Country/TerritoryUnited States
CityStanford, CA
Period22/10/0824/10/08

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