Abstract
This paper investigates the formulation of hybrid reality via game play experience. The once world popular Pokémon Go is the research context, which is a great example of a hybrid reality game that mixes physical and virtual elements. In order to investigate the complex process of the shaping of hybrid reality, self-ethnology and interpretative phenomenology are used as the research methods. Although rules and goals have been provided by game developers, we found that the actual rules used are co-created by both the designer and individual players. New player experience could be created through “drawing on the spot” and borrowing. Furthermore, organizing resources about the game playing through interaction with other players contribute to the formulation of hybrid reality as well. The findings suggest the system functionality is not the most important element of a hybrid reality game. Game developers should provide flexibility on the storyline, allow the players to further develop their own unique experience. In addition, developers should consider cooperate with third-party application developers to enable rich and diverse hybrid reality.
Original language | English |
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Title of host publication | Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments - 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Proceedings |
Editors | Margherita Antona, Constantine Stephanidis |
Publisher | Springer Verlag |
Pages | 160-170 |
Number of pages | 11 |
ISBN (Print) | 9783319920511 |
DOIs | |
State | Published - 2018 |
Event | 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018 - Las Vegas, United States Duration: 15 07 2018 → 20 07 2018 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 10908 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018 |
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Country/Territory | United States |
City | Las Vegas |
Period | 15/07/18 → 20/07/18 |
Bibliographical note
Publisher Copyright:© Springer International Publishing AG, part of Springer Nature 2018.
Keywords
- Hybrid reality
- Player experience
- Pokémon Go