The formulation of hybrid reality: Pokémon go mania

Chih Yuan Wang, Chen Li Kuo*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This paper investigates the formulation of hybrid reality via game play experience. The once world popular Pokémon Go is the research context, which is a great example of a hybrid reality game that mixes physical and virtual elements. In order to investigate the complex process of the shaping of hybrid reality, self-ethnology and interpretative phenomenology are used as the research methods. Although rules and goals have been provided by game developers, we found that the actual rules used are co-created by both the designer and individual players. New player experience could be created through “drawing on the spot” and borrowing. Furthermore, organizing resources about the game playing through interaction with other players contribute to the formulation of hybrid reality as well. The findings suggest the system functionality is not the most important element of a hybrid reality game. Game developers should provide flexibility on the storyline, allow the players to further develop their own unique experience. In addition, developers should consider cooperate with third-party application developers to enable rich and diverse hybrid reality.

Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments - 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Proceedings
EditorsMargherita Antona, Constantine Stephanidis
PublisherSpringer Verlag
Pages160-170
Number of pages11
ISBN (Print)9783319920511
DOIs
StatePublished - 2018
Event12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: 15 07 201820 07 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10908 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018
Country/TerritoryUnited States
CityLas Vegas
Period15/07/1820/07/18

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.

Keywords

  • Hybrid reality
  • Player experience
  • Pokémon Go

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