The Reflexive Printer: Toward making sense of perceived drawbacks in technology-mediated reminiscence

Wenn Chieh Tsai, Po Hao Wang, Hung Chi Lee, Rung Huei Liang, Jane Yung Jen Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

44 Scopus citations

Abstract

The Reflexive Printer is a physical artifact combined with a mobile application. It allows digital-photo natives to enrich their experiences of daily reminiscence. Each day, the system takes one picture from a user's smartphone album, prints it on thermal paper as a halftone image, and deletes it from the smartphone. With a critical lens, we reframe technology-mediated reminiscence as an intersubjective interaction between human and artifact. In this mutually informed relationship, we propose perceived drawbacks as a design quality for provoking the critical sensibilities of users and engaging them in transgressing the normality of digital photo consumption. We focus our design thinking on three themes: simple materiality and monological performance, fast consumption and slow rumination, and powerful artifact and feeble user. This paper describes the initial lessons that we have learned through this critical making process and highlights several insights that HCI communities can leverage in the future.

Original languageEnglish
Title of host publicationDIS 2014 - Proceedings of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
PublisherAssociation for Computing Machinery
Pages995-1004
Number of pages10
ISBN (Print)9781450329026
DOIs
StatePublished - 2014
Externally publishedYes
Event2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014 - Vancouver, BC, Canada
Duration: 21 06 201425 06 2014

Publication series

NameProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Conference

Conference2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
Country/TerritoryCanada
CityVancouver, BC
Period21/06/1425/06/14

Keywords

  • Critical making
  • Experience-centered design
  • Perceived drawback
  • Technology-mediated reminiscence

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