Abstract
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on player performance and experience in virtual reality (VR) exergames. By manipulating of NPC appearance (face and body shape) and voice familiarity, we explored their effect on game performance, experience, and exertion. The findings reveal that familiar NPC audiences have a positive impact on performance, creating a more enjoyable gaming experience, and leading players to perceive less exertion. Moreover, individuals with higher levels of self-consciousness exhibit heightened sensitivity to the familiarity with NPC audiences. Our results shed light on the role of familiar NPC audiences in enhancing player experiences and provide insights for designing more engaging and personalized VR exergame environments.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 |
| Editors | Gerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 622-631 |
| Number of pages | 10 |
| ISBN (Electronic) | 9798350328387 |
| DOIs | |
| State | Published - 2023 |
| Event | 22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 - Sydney, Australia Duration: 16 10 2023 → 20 10 2023 |
Publication series
| Name | Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 |
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Conference
| Conference | 22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 |
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| Country/Territory | Australia |
| City | Sydney |
| Period | 16/10/23 → 20/10/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Interactive games
- Software and its engineering
- Software organization and properties
- Virtual reality
- Virtual worlds software