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Design and evaluation of stroke rehabilitation games based on clinical knowledge with virtual reality technology

  • Chang Gung University

研究成果: 圖書/報告稿件的類型會議稿件同行評審

1 引文 斯高帕斯(Scopus)

摘要

Stoke is the second of causes of deaths on the earth and the third of the top ten in Taiwan. About 70% of stoke patients can restore walking ability through rehabilitation, and 50% of stoke patients can live with daily life. In this paper, we designed and evaluated a user-centered stroke rehabilitation games. We used Information Systems Research (ISR) framework as guideline which Schnall et al. proposed, and we designed and developed stroke rehabilitation games based on clinical knowledge with virtual reality technology. Finally, we evaluated usability and acceptability through qualitative interviews.

原文英語
主出版物標題2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings
發行者Institute of Electrical and Electronics Engineers Inc.
ISBN(電子)9781509063581
DOIs
出版狀態已出版 - 15 05 2017
對外發佈
事件37th IEEE Great Lakes Biomedical Conference, GLBC 2017 - Milwaukee, 美國
持續時間: 06 04 201707 04 2017

出版系列

名字2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings

Conference

Conference37th IEEE Great Lakes Biomedical Conference, GLBC 2017
國家/地區美國
城市Milwaukee
期間06/04/1707/04/17

文獻附註

Publisher Copyright:
© 2017 IEEE.

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