摘要
Stoke is the second of causes of deaths on the earth and the third of the top ten in Taiwan. About 70% of stoke patients can restore walking ability through rehabilitation, and 50% of stoke patients can live with daily life. In this paper, we designed and evaluated a user-centered stroke rehabilitation games. We used Information Systems Research (ISR) framework as guideline which Schnall et al. proposed, and we designed and developed stroke rehabilitation games based on clinical knowledge with virtual reality technology. Finally, we evaluated usability and acceptability through qualitative interviews.
| 原文 | 英語 |
|---|---|
| 主出版物標題 | 2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings |
| 發行者 | Institute of Electrical and Electronics Engineers Inc. |
| ISBN(電子) | 9781509063581 |
| DOIs | |
| 出版狀態 | 已出版 - 15 05 2017 |
| 對外發佈 | 是 |
| 事件 | 37th IEEE Great Lakes Biomedical Conference, GLBC 2017 - Milwaukee, 美國 持續時間: 06 04 2017 → 07 04 2017 |
出版系列
| 名字 | 2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings |
|---|
Conference
| Conference | 37th IEEE Great Lakes Biomedical Conference, GLBC 2017 |
|---|---|
| 國家/地區 | 美國 |
| 城市 | Milwaukee |
| 期間 | 06/04/17 → 07/04/17 |
文獻附註
Publisher Copyright:© 2017 IEEE.
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