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Goal-oriented knowledge collection

  • National Taiwan University

研究成果: 圖書/報告稿件的類型 › 會議稿件 › 同行評審

6 引文 斯高帕斯(Scopus)

摘要

Games with A Purpose (GWAP) has been demonstrated to be efficient in collecting large amount of knowledge from online users, e.g. Verbosity and Virtual Pet game. However, its effectiveness in knowledge base (KB) construction has not been explored in previous research. This paper examines the knowledge collected in the Virtual Pet game and presents an approach to collect more knowledge driven by the existing relations in KB. In this paper, goal-oriented knowledge collection successfully draws 10572 answers for the "food" domain. The answers are verified by online voting to show that 92.07% of them are good sentences and 95.89% of them are new sentences. This result is a significant improvement over the original Virtual Pet game, with 80.58% good sentences and 67.56% weekly new information.

原文英語
主出版物標題Commonsense Knowledge - Papers from the AAAI Fall Symposium, Technical Report
發行者AI Access Foundation
頁面64-69
頁數6
ISBN(列印)9781577354840
出版狀態已出版 - 2010
對外發佈是
事件2010 AAAI Fall Symposium - Arlington, 美國
持續時間: 11 11 2010 → 13 11 2010

出版系列

名字AAAI Fall Symposium - Technical Report
卷FS-10-02

Conference

Conference2010 AAAI Fall Symposium
國家/地區美國
城市Arlington
期間11/11/10 → 13/11/10

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