How to know and choose online games: Differences between current and potential players

Ching I. Teng*, Shao Kang Lo, Pe Cheng Wang

*此作品的通信作者

研究成果: 期刊稿件文章同行評審

6 引文 斯高帕斯(Scopus)

摘要

This study investigated how different adolescent players acquire game information and the criteria they use in choosing online games and found that (1) current players generally use comprehensive information sources more than potential players do; (2) current players rely on free trials and smooth display of motion graphics as choice criteria more than potential players do; (3) potential players rely on the look of advertisements more than current players do; (4) both current and potential players most likely use word-of-mouth and gaming programs on TV as information sources; and (5) endorser attractiveness is ranked the least important among six choice criteria by both current and potential players.

原文英語
頁(從 - 到)837-840
頁數4
期刊Cyberpsychology and Behavior
10
發行號6
DOIs
出版狀態已出版 - 01 12 2007

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