TY - JOUR
T1 - Integrating augmented reality technology to enhance children’s learning in marine education
AU - Lu, Su Ju
AU - Liu, Ying Chieh
N1 - Publisher Copyright:
© 2014, Taylor & Francis.
PY - 2015/5/19
Y1 - 2015/5/19
N2 - Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary school students. The proposed activity integrates physical and virtual learning materials, encouraging students to engage in an interactive learning environment that makes learning fun and interesting. The program introduces Taiwan’s marine ecology and water resources. To assess learners’ engagement, a quasi-experimental research design was used, where the participant pool consisted of 51 primary school students in Taiwan. Results indicate that (1) students were highly confident by the learning activities and viewed them satisfactorily, (2) students acquired the target knowledge, and (3) the innovative learning program specifically helps low academic achievers improve learning performance.
AB - Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary school students. The proposed activity integrates physical and virtual learning materials, encouraging students to engage in an interactive learning environment that makes learning fun and interesting. The program introduces Taiwan’s marine ecology and water resources. To assess learners’ engagement, a quasi-experimental research design was used, where the participant pool consisted of 51 primary school students in Taiwan. Results indicate that (1) students were highly confident by the learning activities and viewed them satisfactorily, (2) students acquired the target knowledge, and (3) the innovative learning program specifically helps low academic achievers improve learning performance.
KW - augmented reality (AR)
KW - digital game-based learning
KW - interactive learning
KW - marine education
KW - primary school students
UR - http://www.scopus.com/inward/record.url?scp=84927047570&partnerID=8YFLogxK
U2 - 10.1080/13504622.2014.911247
DO - 10.1080/13504622.2014.911247
M3 - 文章
AN - SCOPUS:84927047570
SN - 1350-4622
VL - 21
SP - 525
EP - 541
JO - Environmental Education Research
JF - Environmental Education Research
IS - 4
ER -