Joining Battles with Mouse: How Gaming Mouse Connects the Virtual World and Body

Ju Joan Wong*, Jian Liang Liu

*此作品的通信作者

研究成果: 圖書/報告稿件的類型會議稿件同行評審

摘要

Gaming mice are closely related to the intricate interpersonal interactions in online games, in which multicolored images and visually enhanced characteristics support the user’s imagination of the cyber space. Gaming mice have various complicated designs for different online games, such as first-person shooter games (FPS), strategy games, and massively multiplayer online role-playing games (MMORPGs), etc. As for the construction of their unique features, a dynamic illustration was given by using qualitative analysis in this study. In computer games, the player can see many interesting correlations between gestures and game actions. The gaming mouse is designed to be complex in response to the player’s body movements. To sum up, the different visual elements and control devices in the human-computer interface are used to compensate for the “cybernetic loss” during the process of dematerialization. In addition, players develop their own body strategies that can coordinate the form of the mouse and integrate them into the virtual imaginary world.

原文英語
主出版物標題Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
編輯Tareq Z. Ahram, Christianne S. Falcão
發行者Springer Science and Business Media Deutschland GmbH
頁面265-273
頁數9
ISBN(列印)9783030800901
DOIs
出版狀態已出版 - 2021
對外發佈
事件AHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 - Virtual, Online
持續時間: 25 07 202129 07 2021

出版系列

名字Lecture Notes in Networks and Systems
275
ISSN(列印)2367-3370
ISSN(電子)2367-3389

Conference

ConferenceAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
城市Virtual, Online
期間25/07/2129/07/21

文獻附註

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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