摘要
Online games are popular computer applications around the globe. Games are frequently designed to require extensive in-game knowledge to attain in-game goals, so it may be central to continued gameplay. Little is known about how players seek knowledge, internalize knowledge, and subsequently use it to attain in-game goals. We used theories of flow and learning to build a theoretical framework and examined it by using responses from more than four thousand players. We found that encouraging players to seek and internalize in-game knowledge is an effective strategy to increase gameplay. Interestingly, learning satisfaction was more important than knowledge internalization in predicting goal progress, showing a novel insight for game providers to nudge their players in their knowledge searching. We concluded that asking players to search and internalize in-game knowledge may be a more effective strategy than creating their focused immersion to encourage repeated gameplay.
| 原文 | 英語 |
|---|---|
| 主出版物標題 | Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 |
| 編輯 | Tung X. Bui |
| 發行者 | IEEE Computer Society |
| 頁面 | 4663-4672 |
| 頁數 | 10 |
| ISBN(電子) | 9780998133171 |
| 出版狀態 | 已出版 - 2024 |
| 事件 | 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 - Honolulu, 美國 持續時間: 03 01 2024 → 06 01 2024 |
出版系列
| 名字 | Proceedings of the Annual Hawaii International Conference on System Sciences |
|---|---|
| ISSN(列印) | 1530-1605 |
Conference
| Conference | 57th Annual Hawaii International Conference on System Sciences, HICSS 2024 |
|---|---|
| 國家/地區 | 美國 |
| 城市 | Honolulu |
| 期間 | 03/01/24 → 06/01/24 |
文獻附註
Publisher Copyright:© 2024 IEEE Computer Society. All rights reserved.
指紋
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