摘要
Normally, modeling 3D face is an effective way for pose-invariant recognition, yet its expensive computation significantly discourages potential applications. In this paper, a simple and fully automatic panoramic image-based pose-invariant face recognition method is proposed to present excellent accuracy with low complexity. In this paper, a face shape model with local morphing treatment is first constructed and considered as the alignment standard to deal with all of the possible geometric distortion problems. During the recognition phase, a proposed systematically designed algorithm with morphing and the selection function are both utilized to significantly ease the negative effects of various poses within ±45° in yaw and ±22.5° in pitch. As demonstrated in experimental results, a similar accuracy as that of the 3D start-of-the-arts is achieved with much less computational complexity.
| 原文 | 英語 |
|---|---|
| 文章編號 | 7898447 |
| 頁(從 - 到) | 1864-1874 |
| 頁數 | 11 |
| 期刊 | IEEE Transactions on Circuits and Systems for Video Technology |
| 卷 | 28 |
| 發行號 | 8 |
| DOIs | |
| 出版狀態 | 已出版 - 08 2018 |
文獻附註
Publisher Copyright:© 1991-2012 IEEE.
指紋
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