跳至主導覽 跳至搜尋 跳過主要內容

Personality facets and customer loyalty in online games

  • Chang Gung University

研究成果: 期刊稿件會議文章同行評審

1 引文 斯高帕斯(Scopus)

摘要

Online games have attracted numerous customers and brought stable revenues to game providers. However, some customers frequently switch to other games, and thus, it is important to identify which customers are likely loyal customers. The literature has identified openness, conscientiousness, and extraversion as predictors for loyalty in online games (Teng, Huang, Jeng, Chou, & Hu, 2008). However, the three broad traits contain multiple facets. Thus research addressing the three broad traits may mix the influences of multiple facets. Thus this study investigates the influences of personality facets on online game customer skill, challenge, flow experience, and loyalty. The sample comprised 994 online gamers. This study employed structural equation modeling for analysis, and found that (1) ideas and achievement striving are positively related to skill, (2) achievement striving, competence, and excitement-seeking are positively related to challenge, (3) gregariousness is positively related to interdependence, (4) fantasy, skill, challenge, and interdependence are positively related to customer likelihood of experiencing flow, and (5) experienced flow is positively related to customer loyalty. The study findings suggest managers improve gamer skill and challenge when gamers are in their early stages in online games, boosting their likelihood of experiencing flow and thus building their loyalty. Managers are also suggested to target individuals who are high in personality facets such as ideas, achievement striving, competence, excitement- seeking, to effectively build a loyal customer base. Educators are also suggested to notice students who are high in those personality facets, because these students may continuously play online games when they begin to play.

原文英語
頁(從 - 到)94-98
頁數5
期刊Proceedings of the International Conference on Electronic Business (ICEB)
出版狀態已出版 - 2009
事件9th International Conference on Electronic Business, ICEB 2009 - Macau, 中國
持續時間: 30 11 200904 12 2009

指紋

深入研究「Personality facets and customer loyalty in online games」主題。共同形成了獨特的指紋。

引用此