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Playing exergames and positive moods

  • Chang Gung University

研究成果: 圖書/報告稿件的類型會議稿件同行評審

摘要

Digital healthcare can be provided in various means. One potential means is playing exergames that combine exercise into computer gaming applications. We investigated whether playing exergames induces positive moods that are known positive to health. We consulted the methodological literature to design a rigorous experiment, including blinding to nearly all research assistants. We assigned the subjects into intervention and contrast groups. We found more favorable changes in positive moods among the subjects in the intervention group, when compared with their counterparts in the contrast group. Furthermore, we found the effects of playing exergames may be strengthened by specific subject characteristics. Such interesting findings should provide insights for managers going to design digital applications for improving population health.

原文英語
主出版物標題2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings
發行者Institute of Electrical and Electronics Engineers Inc.
ISBN(電子)9781509063581
DOIs
出版狀態已出版 - 15 05 2017
事件37th IEEE Great Lakes Biomedical Conference, GLBC 2017 - Milwaukee, 美國
持續時間: 06 04 201707 04 2017

出版系列

名字2017 IEEE Great Lakes Biomedical Conference, GLBC 2017 - Proceedings

Conference

Conference37th IEEE Great Lakes Biomedical Conference, GLBC 2017
國家/地區美國
城市Milwaukee
期間06/04/1707/04/17

文獻附註

Publisher Copyright:
© 2017 IEEE.

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