摘要
While dynamic difficulty adjustment techniques can enhance the player engagement, overly apparent difficulty adjustments may have a detrimental effect on the overall gaming experience. Hence, it is desirable to implement game difficulty controls as unnoticeable as possible. We interpret this issue as a research question: Is it possible to reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive?, and propose two techniques for dynamically adjusting game difficulty that is imperceptible to players: Collision Detection Area Adjustment and Time Elapse Manipulation. We integrated these two techniques into a simple shoot’em up game and evaluated their effectiveness through a user study. The results support the claim that these difficulty adjustment techniques can reduce the objective difficulty of a game without influencing the subjective difficulty that players perceive. This study could be beneficial, not just as a rare example in the research in difficulty adjustment that distinguishes objective difficulty and subjective difficulty, but also as a practical technique for difficulty adjustment that can avoid the negative impact on the gaming experience.
| 原文 | 英語 |
|---|---|
| 主出版物標題 | Proceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
| 發行者 | Association for Computing Machinery, Inc |
| ISBN(電子) | 9798400702051 |
| DOIs | |
| 出版狀態 | 已出版 - 06 12 2023 |
| 對外發佈 | 是 |
| 事件 | 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 - Hybrid, Tainan, 台灣 持續時間: 06 12 2023 → 08 12 2023 |
出版系列
| 名字 | Proceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
|---|
Conference
| Conference | 5th ACM International Conference on Multimedia in Asia, MMAsia 2023 |
|---|---|
| 國家/地區 | 台灣 |
| 城市 | Hybrid, Tainan |
| 期間 | 06/12/23 → 08/12/23 |
文獻附註
Publisher Copyright:© 2023 Copyright held by the owner/author(s).
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