摘要
In this paper, a cost-effective and scalable edge-equation-based rasterizer algorithm and architecture for OpenGL ES Applications is proposed. The architecture consists of three main components which includes the Setup PE with four-stage operand scheduler, equation coefficient memory, and the tile generation stage. The Setup PE contains four float-point multipliers, three float-point adders, and four special operand units. The e quation coefficient memory store the compact results of design consideration from Geometry engine to Pixel rendering engine. Th e tile generation stage contains four float-point multipliers, eight float-point adders, and four special operand units. Based on the optimize perspective correction algorithm, pipelined architecture is derived to shorten the data path. The proposed scalable architecture which processes the tile traversal for each primitive in 9 cycles; we had implemented the full function of Rasterizer suitable for OpenGL ES 2.0, including the anti-aliasing function and Hierarchical-Z test. The gate counts is 230.45k plus 14.43kB SRAM (SETUP 512B + rf-2p-40x96 + TGS internal SRAM 13.44kB) using the 90nm 1P9M process@ 200MHZ; the scalable unit resolution is 720P@60HZ and the throughput reaches 3M Triangles/Sec.
| 原文 | 英語 |
|---|---|
| 主出版物標題 | ISCAS 2016 - IEEE International Symposium on Circuits and Systems |
| 發行者 | Institute of Electrical and Electronics Engineers Inc. |
| 頁面 | 1574-1577 |
| 頁數 | 4 |
| ISBN(電子) | 9781479953400 |
| DOIs | |
| 出版狀態 | 已出版 - 29 07 2016 |
| 對外發佈 | 是 |
| 事件 | 2016 IEEE International Symposium on Circuits and Systems, ISCAS 2016 - Montreal, 加拿大 持續時間: 22 05 2016 → 25 05 2016 |
出版系列
| 名字 | Proceedings - IEEE International Symposium on Circuits and Systems |
|---|---|
| 卷 | 2016-July |
| ISSN(列印) | 0271-4310 |
Conference
| Conference | 2016 IEEE International Symposium on Circuits and Systems, ISCAS 2016 |
|---|---|
| 國家/地區 | 加拿大 |
| 城市 | Montreal |
| 期間 | 22/05/16 → 25/05/16 |
文獻附註
Publisher Copyright:© 2016 IEEE.
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