Stereo vision for computer graphics: The effect that stereo vision has on human judgments of visual realism

C. H. Lo*, A. Chalmers

*此作品的通信作者

研究成果: 圖書/報告稿件的類型會議稿件同行評審

11 引文 斯高帕斯(Scopus)

摘要

Stereo vision is a fundamental part of our human visual system and yet this aspect is largely ignored when rendering high quality images. This paper investigates whether viewing in stereo could affect our judgements of the visual realism of computer-generated images. Three experiments concerning the visual factors of illumination directions, light source numbers, and view point position have been carried out to study the different responses between two groups of human subjects. Two groups of subjects had different conditions of viewing. One viewed stereoscopic pairs of images (different views for each eye) while the other group viewed identical pairs of images (same view for each eye). Subjects were asked to respond verbally with "Real" or "Not Real" to each visual stimulus presented. The data recorded in the experiments was the subjects' response time. The results from the three experiments all reveal that under the stereo viewing condition, the subjects took more time to make the decision on the visual realism of the synthetic images. This outcome provides insight into how we should consider rendering highly realistic images of real scenes as opposed to images that simply approximate a photograph of that scene.

原文英語
主出版物標題Spring Conference on Computer Graphics, SCCG 2003 - Conference Proceedings
編輯J. Kenneth I, L. Szirmay-Kalos
頁面109-117
頁數9
出版狀態已出版 - 2003
對外發佈
事件Spring Conference on Computer Graphics, SCCG 2003 - Conference Proceedings - Budmerice, 斯洛伐克
持續時間: 24 04 200326 04 2003

出版系列

名字Spring Conference on Computer Graphics, SCCG 2003 - Conference Proceedings

Conference

ConferenceSpring Conference on Computer Graphics, SCCG 2003 - Conference Proceedings
國家/地區斯洛伐克
城市Budmerice
期間24/04/0326/04/03

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