摘要
As the complexity of chip designs increase, simulation time also increases. Unit and variable delay simulation takes the most simulation time in IC design process; however, parallel processing performs inefficiently due to large amount of synchronization. In this paper, techniques to reduce the number of synchronization points in synchronous designs are proposed, and a partitioner to partition designs along flip-flop boundaries is also proposed so that these techniques can be employed on real designs.
| 原文 | 英語 |
|---|---|
| 文章編號 | 439-179 |
| 頁(從 - 到) | 404-409 |
| 頁數 | 6 |
| 期刊 | Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Systems |
| 卷 | 16 |
| 出版狀態 | 已出版 - 2004 |
| 對外發佈 | 是 |
| 事件 | Proceedings of the 16th IASTED International Conference on Parallel and Distributed Computing and Systems - Cambridge, MA, 美國 持續時間: 09 11 2004 → 11 11 2004 |
指紋
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