摘要
Depth Image-Based Rendering (DIBR) is an approach to generate a 3-D image by the original 2-D color image with the corresponding 2-D depth map. Although DIBR is a quite convenient to convert 2D images to 3D ones, there is a disadvantage in DIBR system that it cannot reach real-time processing due to the computing time. Against this, this paper proposes a method which is based on discrete wavelet transform and adaptive edge-oriented smoothing process, to speed up the computing of the system. The proposed method still preserves the original texture and thus the proposed method not only preserves the vertical texture but also reduces at least 60% of the computing time of the DIBR system.
原文 | 英語 |
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頁(從 - 到) | 168-180 |
頁數 | 13 |
期刊 | Journal of Computers |
卷 | 29 |
發行號 | 6 |
DOIs | |
出版狀態 | 已出版 - 2018 |
文獻附註
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